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Demon head and hands drawit
Demon head and hands drawit











Positioning and holding the board are the keys to success but since the deck is fairly forgiving it has gained a negative reputation. Playing it correctly is actually quite difficult since there are aspects to your play that most decks do not have to think about. Zoo is a control deck that has the potential to play in aggressive style based on the type of draw you get. A lot of people have incorrectly labeled Zoo as a deck that is easy to play or even as an aggro deck. Now with a strong turn 3 play there are no more holes and the ability of Zoo to always have a good start and continue to apply pressure makes it a top tier deck again. Prior to this card's existence the 3 mana spot had limited options and a lot of people were essentially playing a 1 and 2-drop or a tap and 1-drop on turn 3. Is a card that does a lot of great things for the Zoo Lock and shores up a key weakness in the 3 mana slot. That trend continues with the emergence of the Demon Zoo Lock after the addition of one key card from Black Rock Mountain. Needless to say the deck has seen some action (unlike poor ol' ) and has changed more than any other archetype in the game. Of course, Reynad is often credited with popularizing the deck and introducing cards like s and, at one point, even s to the mix. Trump used a free-to-play version of the deck to reach Legend without spending a dime proving that there are ways to make the deck work with limited resources. Players like Xixo have proved that Zoo Lock has a ton of potential as he has used it several times to reach Legend first in multiple seasons and has found success in tournaments with the deck as well. Zoo has been the undisputed king of the ladder and has also completely disappeared for long stretches of time. The Zoo Lock has been around in Hearthstone for quite some time now and has had many iterations and its share of ups and downs.













Demon head and hands drawit